DB2 Changes During 2016:
1/15/2016:
- graphically improved client
- fixed client menu system
- added saving/loading files
- added multiple chapters per case
3/14/2016:
3/19/2016:
4/11/2016:
- inventory gui fixed
- return to title confirm dialog implemented
- cleaned up a lot of code
- textfx disappear instantly on map and after turned off
- door text for hover and locked, and highlighting
- car loops based on map boundaries
4/18/2016:
- added phases to battle system
- created chapter 1 map
4/22/2016:
- fix that row on the floor
- add doors and sides
5/5/2016:
- timer replenishes on attack phase
- end investigation button
- number of clue bounds
- stage 1,2,3 mostly done
- music and sound selected
- windows
5/25/2016:
- stress bar
- keyword search
- fixed choice box size
5/26/2016
- add combos to battles
- bgmfade slow,fast, etc.
- add combo effect and damage effect at mouse click x,y
- player timer influenced by stress
- stress inversely related
- effects during battle
5/27/2016
- can turn particle systems on/off from text
5/31/2016
6/1/2016
- implemented ch2 investigation
- updated client code
6/2/2016
- fixed transition playback on client
- finished the alpha prototype
6/3/2016
- randomize battle order of choices
- skip seen battle text
- change battle mechanics (hp, stress, special)
- when battle ends, turn characters back from red
6/16/2016:
- skipping text sometimes skipped commands
- clear during battle did not clear choices
6/18/2016:
- min and max number of clues
6/24/2016:
- brightness/contrast settings on options
7/4/2016:
- Client end of chapter stuff (go on to next chapter)
7/5/2016:
- save cleared chapters
- fix character asset bundles
7/6/2016:
- fixed minor client bugs
- set default chapter unlocked to 1
- automatically end inv when all evidence seen
- backlog resets when stage changed
- can now resetlog() to reset backlog
7/16/2016:
- gg roof, now with windows!
8/4/2016:
- fixed battlescript issue
- fixed stress prediction
- fixed retry battle!
- return to chapter select should work
- if at latest chapter and tries to go to next, game breaks
- add fog color command
- evidence no longer carries over between chapters.
- second "Seen" text for clues with label jumps
- mefade should now work
8/5/2016:
- verify that clues go to their labels when presented
- GAME ICON and splash screen
8/6/2016:
- extras menu???
- delete, copy file
- fix and clean up name entry
- pressing escape while loading brings up menu
- does not save progress
- GUI font should resize
8/10/2016:
- battle, make attack phase automatic
- changed the battle mechanics a lot
- screen resolution in options
- backlog up/down arrows on window resize
- fixed checking for duplicate clues
- locked doors / keys functionality
- click anywhere to close clue dialog, not just on clue
- after leaving INV mode, cursor should return to normal
8/11/2016:
- fill out HP stuff for ch2 battle
- fixed minor bugs for battles
8/12/2016:
- fixed more battle things
- fixed Gil's head not moving in ch1
- change clue list min/max via command
- logo should appear when quick play
8/14/2016:
- change mouse cursor on highlight
8/22/2016:
- camera zoom ins/outs
- renamed reading mode as enum
- moving during inv only moves the investigator
- fixed auto mode
- jumping labels works now
- can click to instantly show text
- fixed skip (sorta)
- don't render investigator
- still cant left click out of clue description
- text doesnt show when right clicking ON object
- corpse arm layering
8/23/2016:
- clues 10/14/20 minimum/current/maximum? Confusing without explanation.
- improve the map (locked to range)
- map and quotes on during inv only
- cant quote self (the investigator)
- toggle automode in options (+ integrate auto speed)
- 'return to main menu' button works but does not show logo or sprites
- 'return to chapter select button' works but it shows black screen, no logo, no sprites
8/24/2016:
- 'go on to the next chapter' button does not work, black screen
- chapter select behaves strangely, not aligned properly?
8/26/2016:
- mirrors
- set rotation, pos, scale
9/6/2016:
- no more blinking
- fixed investigator neverrender
- added get all transforms function
- mapview changes was preventing evidence popup
9/7/2016:
- change head function
- no timeout damage (just dmg at end of wave)
9/12/2016:
- fixed: inv automatically ends before showing last label?
- auto time is now a percentage
- fixed: automode can go to next label when investigating and battling
- fixed: skip mode breaks the game
- implement quotes for clue power
- can select choice on any screen
- can right click to close extra menus
- fixed: sometimes making a choice clicks through first line of text on next label
- fixed: in investigation, can look upside down?! (only gilligan?) (xr: 90)
- if reached end of label, do nothing
- fixed: when skipping into an investigation, can't right click, cursor unlocked
9/13/2016:
- fixed pink vent
- fixed chapter duplication glitch
- fixed being unable to use chapter select
- fixed not unloading the current scene bundle
- fixed text changing during custom inv labels
- added " and ' as delimiting characters for quotes
- fixed clue damage from wrong answers
- fixed: options resolution labels opposite the current
9/14/2016:
- version control
- each chapter needs its own thumbnail
- chapter download counter
9/15/2016:
- finished download counter user interface
- evidence room, clue list clears at title
9/18/2016:
- GUIScale class, cleaned up wRatio/hRatio
9/21/2016:
- setting variables (double, string)
- comparing variables (double, string)
- comparing literals (double, string)
- checking inventory (contains, notcontains)
- label variables "seen" or null
- null variables return false
- jump to a random label from a list
- jump to a label after time limit
- add and subtract variables
- variables can be in game text
- multiple dialogue lines per character
- fixed parsing unfinished glitch
9/22/2016:
- evidence room chapter prev/next
- evidence room gui scaling
- evidence room pages per chapter
- fixed evidence for new chapters
- fixed out of order chapterdata
- fixed not updating old chapters
- fixed pages
9/28/2016:
- combined ch1 and ch2
- created invdata script
- created car scene
- added cute cat
- added generic CLUE phrasing
10/02/2016:
- added animation playing
- going back to title screen doesn't clear clue list
10/05/2016:
- clicking too far away from door in inv1 locks game
- jump to label when entering a box collider trigger
- add chapter name and number to loading screen
10/06/2016:
10/09/2016:
- fixed quote tutorial
- adjusted button positions
10/10/2016:
- changed displaytext from coroutine into update
- increased skip speed significantly
- jumping skips the first command in jumped-to label
- skipping past end inv label = null ref
- fixed input lag for skipping
- fixed waiting mode for skipping
- fixed command problems with skipping
- adjusted text speed times
10/23/2016:
- verify that choices scale to width of screen
- clue name needs to change when clicking on item
- added new character expressions
10/24/2016:
- end investigation clue count didnt update when changing datasets
- adjusted battle formula calculation
- revised chapter 1's script and faces
- new tutorial needs to be made for the battle section
- changed end button location
- fixed quote problem
- fixed clue command problem
- waiting for fades now works
- end inv button needs one more click
- battle needs to click one too many times
- sweat animation
10/25/2016:
- finalized battle gui
- fixed page buttons
- added system sound effects
- added system volume control
- added dynamic inventory size
- fixed clue name presentation
- options button sounds
- log button sounds
- right click sounds
- history is not updated
- main menu sounds
10/26/2016:
- bgm loops end better
- fixed battle enemy label (need a blank line)
- skip button sounds
- fixed textbox clicking issue
- apply options to each stage's camera
11/02/2016:
- can teleport objects to another object's position
- adjusted textbox rect to exclude menu buttons
- hovering over invisible buttons doesnt sound
- sounds for DB button (quote and end)
- textbox flickers in for a bit during scene transitions
- 4 choices fit, else 3 choices per page
11/03/2016:
- if condition can stay in current label if CONTINUE
- can check to see if a variable item is in inventory
- can add a variable item to the inventory
- can remove and replace variable items from the inventory
- corpse's body layering issue
11/04/2016:
- earthquake effect for battle
- can loop a sound effect
- can play a sound effect after the last one
- inspecting custom evidence needs an extra click
11/05/2016:
- fixed battle formula
- changed sound based on damage dealt
12/09/2016:
- quote opponent during debate